<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>MyBrainOnPaper Blog</title><description>Dev logs, build notes, and practical AI-assisted project work from the MyBrainOnPaper arcade and broader MBOP system.</description><link>https://blog.mybrainonpaper.com/</link><item><title>Welcome to MyBrainOnPaper</title><link>https://blog.mybrainonpaper.com/blog/welcome-to-mybrainonpaper/</link><guid isPermaLink="true">https://blog.mybrainonpaper.com/blog/welcome-to-mybrainonpaper/</guid><description>The starting note for the MBOP blog: what the arcade is, why the build logs exist, and how the AI-assisted workflow will be documented.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate></item><item><title>Building an Arcade with AI</title><link>https://blog.mybrainonpaper.com/blog/ai-assisted-arcade-build-log/</link><guid isPermaLink="true">https://blog.mybrainonpaper.com/blog/ai-assisted-arcade-build-log/</guid><description>A practical look at the workflow behind MBOP Arcade: what the AI agents handled, what the human operator still had to decide, and why the process works best with boundaries.</description><pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate></item><item><title>Dungeon Dash: Design Notes</title><link>https://blog.mybrainonpaper.com/blog/dungeon-dash-design-notes/</link><guid isPermaLink="true">https://blog.mybrainonpaper.com/blog/dungeon-dash-design-notes/</guid><description>How Dungeon Dash fits the MBOP Arcade: fast runs, readable pickups, simple stakes, and room for future cabinet polish.</description><pubDate>Mon, 04 May 2026 00:00:00 GMT</pubDate></item><item><title>Rift Relay: From Concept to Circuit</title><link>https://blog.mybrainonpaper.com/blog/rift-relay-from-concept-to-circuit/</link><guid isPermaLink="true">https://blog.mybrainonpaper.com/blog/rift-relay-from-concept-to-circuit/</guid><description>Rift Relay shows a different side of the arcade: a puzzle loop, a cleaner extraction boundary, and a useful test for standalone game repos.</description><pubDate>Sun, 03 May 2026 00:00:00 GMT</pubDate></item><item><title>Chronicle of Embers: The Next Bigger Shape</title><link>https://blog.mybrainonpaper.com/blog/chronicle-of-embers-teaser/</link><guid isPermaLink="true">https://blog.mybrainonpaper.com/blog/chronicle-of-embers-teaser/</guid><description>A spoiler-light teaser for Chronicle of Embers and why a save-aware RPG-style game changes the way MBOP Arcade has to think.</description><pubDate>Sat, 02 May 2026 00:00:00 GMT</pubDate></item><item><title>MBOP Is Bigger Than an AI Blog</title><link>https://blog.mybrainonpaper.com/blog/mbop-purpose-practical-assets/</link><guid isPermaLink="true">https://blog.mybrainonpaper.com/blog/mbop-purpose-practical-assets/</guid><description>The broader MyBrainOnPaper frame: arcade, blog, services, membership, prompt library, and practical assets pulled from real work.</description><pubDate>Fri, 01 May 2026 00:00:00 GMT</pubDate></item><item><title>How This Blog Works</title><link>https://blog.mybrainonpaper.com/blog/how-this-blog-works/</link><guid isPermaLink="true">https://blog.mybrainonpaper.com/blog/how-this-blog-works/</guid><description>The operating workflow for MBOP posts: AI drafts, human review, transparent credits, static deploys, and no CMS in v1.</description><pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate></item></channel></rss>