Welcome to MyBrainOnPaper
The starting note for the MBOP blog: what the arcade is, why the build logs exist, and how the AI-assisted workflow will be documented.
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The paper trail behind the arcade — build logs, postmortems, and release notes, written while the work is fresh, with the AI's part and the operator's part both on the record.
The starting note for the MBOP blog: what the arcade is, why the build logs exist, and how the AI-assisted workflow will be documented.
Read the noteA practical look at the workflow behind MBOP Arcade: what the AI agents handled, what the human operator still had to decide, and why the process works best with boundaries.
Read the noteHow Dungeon Dash fits the MBOP Arcade: fast runs, readable pickups, simple stakes, and room for future cabinet polish.
Read the noteRift Relay shows a different side of the arcade: a puzzle loop, a cleaner extraction boundary, and a useful test for standalone game repos.
Read the noteA spoiler-light teaser for Chronicle of Embers and why a save-aware RPG-style game changes the way MBOP Arcade has to think.
Read the noteThe operating workflow for MBOP posts: AI drafts, human review, transparent credits, static deploys, and no CMS in v1.
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