Build logs for the arcade, the AI workflow, and the MBOP operating system.

Honest notes from a solo operator using AI tools to ship browser games, document the work, and turn the useful parts into repeatable assets.

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MBOP / Arcade

Welcome to MyBrainOnPaper

The starting note for the MBOP blog: what the arcade is, why the build logs exist, and how the AI-assisted workflow will be documented.

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AI Workflow / Arcade

Building an Arcade with AI

A practical look at the workflow behind MBOP Arcade: what the AI agents handled, what the human operator still had to decide, and why the process works best with boundaries.

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Dungeon Dash / Game Design

Dungeon Dash: Design Notes

How Dungeon Dash fits the MBOP Arcade: fast runs, readable pickups, simple stakes, and room for future cabinet polish.

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No corporate AI hype loop.

The voice is plain: what shipped, what broke, what an AI agent handled, and where human judgment still mattered. The games are the proof surface; the posts explain how the work gets done.

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